World of Raids Forums: Skill Tree Icons Should Have Demos - World of Raids

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Regional FlagSkill Tree Icons Should Have DemosSource
avatar Jynxed-oblivion
I was playing the Torchlight demo and it was kind of confusing trying to imagine just exactly what every spell would look like when I used it. The name, icon, and description only go so far. I think it would be cool if in D3 that when you mouse over a spell in the skill tree panel that you can see a very small demo clip of that spell in action so you know exactly what you want to invest in.

avatarAvatar Frame Bashiok
Blue Poster

#16 - Nov 16, 09Target Source

StarCraft II is doing this to a degree in the single player game, or at least was last I saw. Before you pick a unit upgrade in between missions it shows a little video of how the unit or ability works. Pretty cool stuff.

I think that more than anything it comes down to usability in our UI goals. We don't pause the game when the skill tree is open, we don't have full screen 'level up' interfaces, we specifically want the game space to be viewable (and playable) even when you have certain UI elements open. So more than anything it would be a matter of making sure it doesn't interfere with important UI design goals, and of course ultimately that we'd have the desire and time to implement them.

But yeah, cool stuff.

avatarAvatar Frame Bashiok
Blue Poster

#21 - Nov 16, 09Target Source

One reason I can see for us not to do it is that we want people to experiment, to try different skills and combinations. There are respecs, skill runes that either slightly augment or completely change how skills work, and we want people to try all those things out. It could be that showing a preview could influence people in unexpected ways.