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Mimiron

Encounter Details
- Mimiron HP: 1.74 million (Heroic) / 1.74 million (Normal)
- Hard Mode
- Push the button! This gives you 10 minutes to defeat Mimiron's creations.
- Emergency Mode - This increases the health and damage of each of Mimiron's creations used throughout the fight by 25%. His creations also gain additional abilities.
Phase 1: Leviathan MKII
On engage Mimiron immediately jumps into a vehicle called Leviathan MKII.
- HP: 6.9 million (Heroic) / 1.74 million (Normal)
- Abilities
- Napalm Shell - Fires a shell filled with napalm at a random enemy target. The shell explodes upon impact, dealing 9425 to 10575 Fire damage instantly and an additional 48000 over 8 sec. This effect attempts to target enemies over 15 yards away if possible. (10-player: 7540 to 8460 instant damage, 32000 over 8 sec.) (Screenshot)
- Plasma Blast - A stream of plasma errupts from the cannon, dealing 20000 Spellfire damage per second for 6 sec. This effect cannot be resisted.
- Proximity Mine - Summons a mine that deals 20000 Fire damage when triggered. This can be disarmed by Rogues.
- Shock Blast - 4 sec. cast; deals 100000 Nature damage to targets within 15 yards.
Phase 2: VX-001 (Anti-personnel Assault Cannon)
Once you deal with Leviathan MKII, Mimiron gets in VX-001, an Anti-personnel Assault Cannon.
- HP: 6.9 million (Heroic) / 1.74 million (Normal)
- Abilities
- Heat Wave - Deals 2828 to 3172 Fire damage instantly and another 3000 Fire damage per sec. for 5 seconds to targets within 50000 yards.
- Rapid Burst - Unleashes a series of short plasma bursts towards a random enemy, dealing 1885 to 2115 Spellfire damage per burst for a total of 6 bursts over 3 sec.
- Rocket Strike - Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards. It places a red targeting circle on the ground where it's going to hit and you have about 4 seconds to get away.
- Spinning Up - Spins up the dual cannons for 4 sec before unleashing a spray of lasers in a random direction, dealing 20000 Spellfire damage every 0.25 sec to all enemies caught inside. Lasts 10 sec.
- P3Wx2 Laser Barrage - Deals 20000 Arcane damage every 0.25 sec. to targets within 80 yards in front of VX-001. It's basically like Dark Glare from C'thun or Spout from Lurker Below.
Phase 3: Aerial Command Unit
Once you deal with VX-001, Mimiron gets into his Aerial Command Unit. This phase looks to be a ranged tanking phase. More details coming...
- HP: 4.6 million (Heroic) / 1.16 million (Normal)
- Abilities
- Plasma Ball - Thrown by Aerial Command Unit at target with highest threat. Deals 14138 to 15862 Spellfire damage. (Normal: 9425 to 10575 damage)
- Adds
- Assault Bot - Mimiron spawns these. They hit for 30k damage on Normal.
- HP: 819k (Heroic) / 189k (Normal)
- These drop an item with a 1 minute duration that allows you to bring the Aerial Command Unit down to the ground. Summon Magnetic Core - Deploying this magnet under the Aerial Command Unit will temporarily bring it to the ground and disable it. While it remains disabled, it will take an additional 50% damage from all sources.
- Magnetic Field - Roots the target and increases damage taken by 30% for 6 seconds. Can be dispelled.
- Bomb Bot - Mimiron spawns these. Explodes for 23563 to 26437 Fire damage in a 5 yard radius.
- HP: 35k (Normal)
- Trash Bot
- HP: 110k (Heroic) / 65k (Normal)
- Assault Bot - Mimiron spawns these. They hit for 30k damage on Normal.
Phase 4: V0-L7R-0N

In this phase, Mimiron forms all of the other weapons used previously into V0-L7R-0N. This phase is similar to Kologarn, in that each of the previous phase's targets have their own health pool and can be targeted separately.
- All three targetable sections begin this phase at 50% health and they must die at the same time.
- Leviathan MKII
- Proximity Mine - Summons a mine that deals 20000 Fire damage when triggered. This can be disarmed by Rogues.
- Shock Blast - 4 sec. cast; deals 100000 Nature damage to targets within 15 yards.
- VX-001
- Hand Pulse - Deals 7069 to 7931 Fire damage in a 5000 yard radius (pretty much unavoidable)
- P3Wx2 Laser Barrage - Deals 20000 Arcane damage every 0.25 sec. to targets within 80 yards in front of VX-001. It's basically like Dark Glare from C'thun or Spout from Lurker Below.
- Rocket Strike - Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards. It places a red targeting circle on the ground where it's going to hit and you have about 4 seconds to get away.
- Aerial Command Unit
- Plasma Ball - Thrown by Aerial Command Unit at target with highest threat. Deals 14138 to 15862 Spellfire damage. (Normal: 9425 to 10575 damage)
Video
Now that you've read up on the encounter, take a moment and watch this video to see things in action.





