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Freya

Encounter Details
Freya
- HP: 7.95 million (Heroic) / ?? million (Normal)
- Mana: 234k (Normal and Heroic)
- She roams around the area, making it a bit more interesting than Sartharion to kill the trash
- Spawns "A Lifebinder's Gift" - Emotes "Lifebinder's Gift begins to grow!"
- Lifebinder's Gift heals Freya and her adds.
- Sunbeam: Inflicts 7863 to 9137 Nature damage to enemies within 8 yards of the target. (Heroic: 10638 to 12362 Nature damage)
- Spawns a Sun Beam at the location; Sun Beams cast:
- Unstable Energy: Inflicts 5088 to 5912 Nature damage every 1 sec to enemies within 4 yards for 10 sec. (Heroic: Inflicts 7863 to 9137 Nature damage every 1 sec to enemies within 5 yards for 10 sec.)
- Photosynthesis: The rays of the sun heals the plant life for 10000 damage every 1 sec. (4 yard radius; heals NPCs within it)
- Spawns a Sun Beam at the location; Sun Beams cast:
- Touch of Eonar: The pressence of the Lifebinder heals Freya for 6000 health every 1 sec. (Heroic: 24000 health every 1 sec.)
- Attuned to Nature: Increases healing recieved by 4%.
- She starts with this stacked to 150! Killing adds during the fight reduces the stack count.
- She starts with this stacked to 150! Killing adds during the fight reduces the stack count.
- Emotes "Allies of Nature have appeared!" and spawns adds (Ancient Water Spirit, Storm Lasher, and Snaplasher must be killed at the same time); cooldown on this is 1 minute.
- Hard Mode
- If you leave Elders alive you must deal with the abilities they grant Freya and her adds
- Stonebark: The essence of Elder Stonebark increases physical damage dealt by Freya by 50%.
- Freya Gains: Ground Tremor - Deals 7600 to 8400 Physical damage to enemies within 50000 yards, interrupting any spells being cast for 10 sec. (Normal: 5250 to 6750 damage)
- Ironbranch: The essence of Elder Ironbranch increases Physical damage dealt by Allies of Nature by 50%.
- Brightleaf: The essence of Elder Brightleaf increases Magic damage dealt by Freya and her Allies of Nature by 50%.
- Stonebark: The essence of Elder Stonebark increases physical damage dealt by Freya by 50%.
- If you leave Elders alive you must deal with the abilities they grant Freya and her adds
Freya Adds
Note that the spawn order of these adds are random on engage, but once you've engaged the spawn order will remain consistent. For example, one engage the Detonators may spawn first, followed by the Conservator, then the pack; this will stay true throughout until your attempt is over. The next attempt may spawn in a different order, however.
Ancient Conservator
- Nature's Fury: Infects an enemy for 10 sec., causing it to inflict Nature damage to its nearby allies every 1 sec. (Normal: 2775 to 3225 Nature damage / Heroic: 4625 to 5375 Nature damage)
- Conservator's Grip: The grip of the Protector prevents attacking and casting spells.
- Spawned Mushrooms: Increases damage by 25% and removes the silence cast by the Ancient Conservator add if you stand under them.
- Killing this add casts Attuned to Nature 25 Dose Reduction
Add Pack
These adds must be killed at the same time; killing them too far apart (in time intervals) will cause them to be revived.
- Ancient Water Spirit
- Tidal Wave: Surge through enemies in a line. Deals inflicts 6175 to 6825 Nature damage knocking them back. (Heroic: 8788 to 10212 Nature damage)
- Killing this add casts Attuned to Nature 10 Dose Reduction
- Storm Lasher
- Stormbolt: Inflicts 6013 to 6987 damage to an enemy. (Heroic: 10638 to 12362 damage)
- Lightning Lash: Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target. Damage starts at 5088 to 5912. (Heroic: 5 targets; damage starts at 7863 to 9137)
- Killing this add casts Attuned to Nature 10 Dose Reduction
- Snaplasher
- Hardened Bark: Attacks made against the Lasher trigger the protective bark to grow, increasing damage but slowing move speed. (10% damage increase)
- Killing this add casts Attuned to Nature 10 Dose Reduction
Detonating Lasher
- They explode when they die
- Detonate: The Detonate inflicts 6013 to 6987 Fire damage to enemies within 15 yards. (Heroic: 8788 to 10212 Fire damage)
- Flame Lash: The Lasher inflicts Fire damage equal to 150% of their melee damage.
- Killing these casts Attuned to Nature 2 Dose Reduction
Elders
- Elder Stonebark
- HP: 4.46 million (Heroic)
- Ground Tremor: Deals 9500 to 10500 Physical damage to enemies within 60 yards, interrupting any spells being cast for 8 sec. (Heroic: 15200 to 16800 Physical damage)
- Petrified Bark: Melee attacks and abilities will be reflected for 30 sec. 60 charges. (Heroic: 120 charges)
- Fists of Stone: The stone fists slow the caster's move speed by 20% and increase damage dealt by 250%. In addition the devastating attacks have a chance to break the bones of the target, reducing chance to block, dodge, or parry by 100% for 10 sec.
- Elder Ironbranch
- HP: 4.46 million (Heroic)
- Iron Roots: The grip of the Iron Roots inflicts 2775 to 3225 Nature damage every 1 sec and roots the target until freed. If the Iron Roots surrounding the targets are killed, the target will be released. (Heroic: 4625 to 5375 Nature damage)
- Thorn Swarm: Inflicts 8325 to 9675 Nature damage to enemies within 6 yards of the target. (Heroic: 12488 to 14512 Nature damage)
- Impale: Stuns and inflicts 16650 to 19350 Physical damage every 1 sec for 5 sec. (Heroic: 32375 to 37625 Physical damage every 1 sec for 5 sec.)
- Elder Brightleaf
- HP: 4.46 million (Heroic)
- Unstable Sun Beam: Increases damage and healing done by 5%. Unstable Explosion will cancel the effects of Unstable Sun Beam. (4 yard radius inside the beam; stacks to 10)
- Unstable Energy: Inflicts 12950 to 15050 Nature damage and cancels the effects of Unstable Sun Beam. (Heroic: 16650 19350 Nature damage)
- Photosynthesis: The rays of the sun heals the plant life for 10000 damage every 1 sec. (4 yard radius; heals NPCs within it)
- Solar Flare: Inflicts 7863 to 9137 Fire damage to a number of targets based on Brightleaf Flux. (Heroic: 12950 to 15050 Fire damage)
- Brightleaf Flux - Positive: Damage and healing from spells and effects is increased. (10% incease)
- Brightleaft Flux - Negative: Damage and healing from spells and effects is reduced. (10% reduction)
Video
Now that you've read up on the encounter, take a moment and watch this video to see things in action.


