There has been alot of controversy regarding which tanks may or may not be in a better sitation to perform their tasks.
To help the community gain some insight into the different styles of tanking, this series of articles will take steps to analyze the differences between the 4 respective classes in an attempt to distinguish their strengths and weaknesses.
The goal of this series is to point out the various inconsistencies which tanks currently deal with and how a tank could potentially work around them. Each article will also give recommendations as to how relevant the statistic or subject matter should be to what class.
Today's article is:
Stamina - A Balanced Comparison
For this analysis, we will avoid the highly insignificant differences between racial and class base hp, and will use a highly modified version of this formula:
Armor Base Stamina % x Class Modification
The formula will be complicated primarily due to the existance of Druid tanks.
While another effective method of measuring the worth of stamina to a class would be to simply give a
health value per point of stamina, I've always found it to be
flawed since it doesn't take current item levels into consideration.
Since plate items have the highest level of stamina, we will average the stamina value per spell or item slot around them. Offset items such as rings and trinkets will be brought into the equation for the sake of a proper percentage comparison.
Calculations will be based off of tier9 25 man heroic data, causing the
base stamina representation to be rounded to 200. Gem slots and enchants will not be considered due to the existance of statistic balancing and different play styles.
Each item slot's plate-based stamina will be represented by a percentage of 100 and rounded up to a flat number for simplicity.
Rings, necks and cloaks will be represented by 50. Trinkets will be represented as 100, which is an approximate average between having 1 or 2 stamina trinkets equipped.
Weapons will be represented as 100 for all classes since the combined stamina of a shield and a 1 handed tanking weapon will usually equal a feral Druid stave or Death Knight tanking weapon
(or the closest thing to one).
After much research into statistics existing in current item level offset gear, the following two conclusions were made:
Bracers will be valued at 50 for plate and 25 for leather.
Belts and boots will be valued at 65 for plate and 35 for leather.
Since relics are varied in effect and can be considered relatively equal when compared to ranged weapons (once you balance out certain benefits such as avoidance value in an agility relic, uptime in a block value relic, passive tanking statistics on a gun, etc) we will refrain from including them in this article or any further installments.
Important: Classes with higher modifiers will benefit more from raid buffs. Due to this, a second formula and set of results will come into play which takes into account Prayer of Fortitude, stamina food, Blessing of Kings/Sanctuary and Mark of the Wild. Flask of Stoneblood will calculate after the effects as it does not scale.
Thanks for the reminder regarding the FoS, Katjia!
The total unbuffed stamina values will still reflect what I refer to as 'stance modifiers', such as Frost Presence or Dire Bear Form, but won't reflect most buffs which a player can cast upon others, such as Mark of the Wild.
For this formula I will consider
Blessing of Sanctuary to be a stance modifier for Paladins, and will value it into both their unbuffed stamina and buffed stamina (remembering to disregard blessing of kings in the buffed stamina, since the stamina bonuses do not stack).
Death Knights will have 2 additional equations to reflect their prospective stamina values if they were talented into Veteran of the Third War.
Talented Prayer of Fortitude and Mark of the Wild will currently reflect 100 stamina value in total based upon their combined values compared to the base plate stamina.
Using the same method,
Flask of Stoneblood will be represented by 65, and
stamina food will be represented by 20.
Blessing of Kings/Sanctuary is calculated after other modifiers, but calculates in the same conditioning as certain modifiers, so it will be included in this formula.
However, Commanding Shout may or may not be used, depending upon circumstance, so it will not be factored in.
For notable modifiers which change base stamina as well as stamina from items, an additional amount of stamina value will be added. This stamina modification will be represented by 8 for Dire Bear Form, 2 for Frost Presence, and 3 for Kings/Sanctuary.
Remember: The Stamina Value that these formulae will represent is not equal to actual stamina, but rather represents a comparitive level for observation.
Formula for Unbuffed Stamina:
(Neck+Cloak+Ring1+Ring2+Trinket1+Weaponslots+Belt+Bracers+Boots) + ('gloveslotstam'/'baseplatestam'x100) + (last step repeated til all slots calculated) = BaseStam# x TalentModifier% x TalentModifier% etc = Unstanced Stamina x StanceModifier% + BaseStamInc = Unbuffed Stamina
Formula for Buffed Stamina:
(Neck+Cloak+Ring1+Ring2+Trinket1+Weaponslots+Belt+Bracers+Boots) + (Prayer+Mark+Food) + ('gloveslotstam'/'baseplatestam'x100) + (last step repeated til all slots calculated) = BaseStam# x TalentModifier% x TalentModifier% etc = Semi-buffed Stamina x (StanceModifier%+Blessing of Kings/Sanc) + (BaseStamInc + Flask) = Buffed Stamina
Now that you have a basic understanding of the method, here are the results-
Death Knight Unbuffed:
580+79+97+103+103+79= 1041x1.06+2= 1106 Stamina Value
Death Knight w/ Veteran of the Third War Unbuffed:
580+79+97+103+103+79= 1041x1.03= 1073x1.06+2= 1140 Stamina Value
Death Knight Buffed:
580+120+79+97+103+103+79= 1161x1.16+70= 1417 Stamina Value
Death Knight w/ Veteran of the Third War Buffed:
580+120+79+97+103+103+79= 1161x1.03= 1196x1.16+70= 1458 Stamina Value
Druid Unbuffed:
495+72+77+77+77+72= 870x1.02x1.06x1.1= 1035x1.25+8= 1302 Stamina Value
Druid Buffed:
495+120+72+77+77+77+72= 990x1.02x1.06x1.1= 1178x1.35+76= 1667 Stamina Value
Paladin Unbuffed:
580+79+97+103+103+79= 1041x1.08x1.06= 1192x1.1+3= 1315 Stamina Value
Paladin Buffed:
580+120+79+97+103+103+79= 1161x1.08x1.06= 1330x1.1+68= 1531 Stamina Value
Warrior Unbuffed:
580+79+97+103+103+79= 1041x1.06= 1104 Stamina Value
Warrior Buffed:
580+120+79+97+103+103+79= 1161x1.06= 1231x1.1+68= 1423 Stamina Value
Stamina Values:
Class = Unbuffed / Buffed
Death Knight = 1106 / 1417
Death Knight (VotTW) = 1140 / 1458
Druid = 1302 / 1667
Paladin = 1309 / 1531
Warrior = 1104 / 1423
What can we conclude from what we now know? Are these numbers justified?
SUMMARY PULLED FROM POST.
It originally existed to help tanks gain a grasp upon how much stamina each class should seek to attain, but to explain the points certain aspects of the classes had to be mentioned.
Since the points weren't relevant to the exact theory work displayed in this post, it caused alot of confusion.
That's it for article one.
In the next article in the series we will apply what we know and include the different classes' methods of mitigation to conclude effective health.
Stay tuned!